Saturday, 28 April 2012

Journey: An Unique Experience

     This time, I will be talking about one indie game called Journey. Journey is a very unique desert-exploring game, which is develop by ThatGameCompany exclusively for Playstation 3 console(hail to Playstation!!). Unlike common games, Journey ignores many conventional games traditions, such as, scorekeeping, lives, and statistics.

     The game starts off with you as a lone red-robed figure in a middle of a desert. The game provides no quest nor objective to the player; the player will have to explore the desert through purely their own instinct. Initially, the player can heads toward the mountain, landmarks, or any bright lights that he or she catches a glimpse of; it is entirely and purely up to the player to choose how and when they explore each part of the desert. ThatGameCompany did an outstanding job on graphics and details, such as the movements of the sands as the player step or slide on them and the affects of winds on the player's robe and sand as they blow by and as the storm is approaching. As the player explores the ruins and mountains, he or she will encounter fragments of cloths, scraps of the luminous scarf that allows him or her to fly.

" Journey is more an emotional investment than a game." (Ryan Clements)

     The game also consists of many emotional driven factors. Within each ruins, the player will encounter a statue which will tells the speechless terrible story about what happen to the place and, as the player explores more ruins, the player will get the implication that he or she might be the last one that is left. This makes Journey, somewhat, a very lonely type of game, however, that loneliness is what makes Journey intriguing. The multiplayer mode allows the player to, randomly and unexpectedly, meet with one other player who is in the same progress level as the player. The joined player is anonymous; the game will hide the ID name of both players and they will not be able to chat; he or she can be anyone from anywhere across the globe(our globe not the game's), and the only communication allows in the game is music that both players can chirp at each other. By withholding another player's identification, Journey makes the companion a complete stranger, however, simultaneously, Journey allows the player to experience the emotion of meeting with someone who is, same as the player, might be the last of what is left in the post-apocalyptic world. The player have no idea who his or her companion is, what he or she is capable of, and even how to communicate with him or her properly, however, due to both of them are left alone with tiny hope of ever find their own place, they will be attracted to each other through loneliness and melancholy. Exploring the desert with a companion is a powerful contrast to the loneliness of traveling alone through a mostly empty desert, and when one player decides to quit the game, they are drift apart forever, which is curiously but understandably sad.

W - 508

Bibliography -

"Journey Review". Clements Ryan. IGN.com
     <http://ps3.ign.com/articles/121/1219641p1.html>

"Journey Review". Douglas Jane. GameSpot.com
     <http://asia.gamespot.com/journey/reviews/journey-review-6363693/>

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